Age of Empires: 15 Things You Didn’t Know (Part 2)

We already brought you part one of our list of 15 things you probably did not know about Age of Empires, and now we’re back with part two! Check out eight more fascinating facts about the popular PC game that you definitely (probably) did not know below. You might be surprised by what you find out!

Number Eight: Age of Empires Isn’t About History – It’s About the Human Experience

According to game developer Bruce Shelley, the game is much more about the entirety of the human experience than it is about history. He mentioned that the game’s focus wasn’t on the past but just about what humans are capable of in general, including what they can do in the future.

Number Seven: The Series Has Had Only One Music Director

It’s true! Stephen Rippy has been the series’ music director since the very beginning.

Number Six: Five Games in the Series Have Sold Over One Million Copies

It’s no secret that the game has been a resounding commercial success, but we bet you didn’t know that five games in the series have sold over one million copies (until you read the above sentence). Those five games are Age of Empires (obviously), The Rise of Rome, The Age of Kings, Age of Mythology, and Age of Empires III.

Number Five: It’s Incredibly Educational

Many people discount the educational value in video games. According to Shelley, parents would come to him and tell them that their children were inspired to study ancient histories and cultures because of their experiences with the game.

Number Four: It Helped Ensemble Studios Clinch Halo

Age of Empires was developed by Ensemble Studios, who also worked to create Halo Wars, which is a real-time strategy game based off of the popular Halo series. Part of the reason Ensemble Studios were offered the opportunity to work on Halo Wars was because of their incredible work on Age of Empires.

Number Three: The Game’s Developers Were Inspired by Playing Other Games

Most people wouldn’t consider playing video games a normal day at work, but this was exactly the case at Ensemble Studios before they began developing Age of Empires. Shelley said that they would often play similar games to be inspired.

Number Two: The Developers Worked Insanely Long Hours to Create the First Game

According to Harter Ryan, who worked on the first iteration of the game, the team worked from 10 a.m. to midnight on every single day except Sunday, when they worked from noon to midnight. They did this for an exhausting nine months to complete the game on schedule.

Number One: Everybody Worked on the First Game in the Same Room

Not only were the game’s developers on an insane schedule (mentioned above), but they were all in the same room! There were about 15 people in total working on the first game, and communication was obviously not an issue since they were in such cramped quarters. We hope you enjoyed our list of 15 things you didn’t know about Age of Empires!